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- Path: ip211.msp.primenet.com!user
- From: amigo@vaughn.com (Jose Alvarez)
- Newsgroups: comp.sys.amiga.applications
- Subject: Re: Lightwave 3.5
- Date: 6 Mar 1996 19:58:01 -0700
- Organization: Vaughn Communications, Inc.
- Sender: root@primenet.com
- Message-ID: <amigo-0603962101050001@ip211.msp.primenet.com>
- References: <Pine.SOL.3.91.960306112857.27521B-100000@icarus.cc.uic.edu>
- X-Posted-By: ip211.msp.primenet.com
-
- In article <Pine.SOL.3.91.960306112857.27521B-100000@icarus.cc.uic.edu>,
- Greg Papiez <gpapie1@icarus.uic.edu> wrote:
-
- > Hey all. I got an A1200 w/Blizzard 1230@50mhz and 6 mb of RAM total. Can
- > Lightwave 3.5 work qith that configuration? It runs on my system, but no
- > matter how small the object I load and try to render it says that there
- > is not enough of RAM for some kind of buffer or something. Can anyone
- > tell me what might be the problem? It shows that it has over 2.5 MB left
- > once loaded..
- > Thanks
- > Greg
-
- Just like any other 3D application of this caliber, Lightwave uses a
- LOT of memory! You can render by defined segments (3.5+) to use less
- memory, but depending on the number of polygons and surfaces, the mor
- memory you have the better.
- Those 2.5 megs of memory you have available are NOT going to be enough
- to render a complex object, even less if it has 24bit surfaces. I have 16
- MB of RAM on my tower and I keep running out of memmory all the time! :(
-